Methodology

How I Design

A deliberate, research-grounded process that transforms ambiguous problems into clear, beautiful, usable solutions. Every project is different — the principles never are.

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Phase 1

Discover

Every great design begins with understanding. I immerse myself in the problem space through stakeholder interviews, contextual inquiry, and domain research. The goal is to understand not just what users do, but why they do it — and what they truly need.

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Phase 2

Research

Structured research gives design its backbone. I conduct user interviews, surveys, competitive analysis, and heuristic evaluations. Data is synthesized into affinity maps, user journey maps, and empathy maps that the whole team can rally around.

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Phase 3

Define

With research in hand, I define the problem clearly. How Might We questions, Jobs-to-be-Done frameworks, and success metrics crystallize the design challenge. This phase produces a design brief that keeps the entire project anchored to user value.

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Phase 4

Ideate

Divergent thinking before convergent decision-making. Rapid sketching, crazy-eights exercises, and cross-functional workshops generate a wide range of concepts. No idea is too wild in this phase — good ideas often emerge from unexpected places.

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Phase 5

Wireframe

Concepts become tangible through low-fidelity wireframes. Information architecture, content hierarchy, and user flows are established before any visual design decisions are made. This phase moves fast and fails fast — which is the point.

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Phase 6

Prototype

Interactive prototypes bring the experience to life. Using Figma and Framer, I build clickable prototypes that simulate the real interaction — enabling meaningful usability testing with real users before a single line of code is written.

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Phase 7

Test

Usability testing with representative users surfaces friction points that no designer can anticipate alone. I run moderated and unmoderated sessions, analyze task completion rates, and map failure modes — turning observations into actionable design improvements.

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Phase 8

Iterate

Design is never finished — it's only released. Test findings drive focused iterations, from micro-copy changes to structural redesigns. High-fidelity design, motion design, and developer-ready specifications are produced with pixel-perfect attention to detail.

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Phase 9

Launch

Design handoff is a collaboration, not a handover. I work closely with engineers during implementation, reviewing builds, catching visual regressions, and ensuring design intent is preserved. Launch is a milestone, not the finish line.

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Phase 10

Support & Evolve

Post-launch analytics, user feedback, and support data inform the next design cycle. I monitor key UX metrics, run A/B tests, and continuously advocate for improvements that keep the product growing alongside user needs and business goals.

Want to apply this process to your product?